This note is only a list of conventions for my precision system. You are recommended
to print them out.
If you want to take a quick look, please go to my convention abstract
(2) Constructive: 2

/2

-
4-7 HCP, 6-card suit; little strength outside.
Pass-------------- Game unlikely.
Raise to game (including 3NT).
New suit*--------- 5+
Raise----------------
3+ support (or Qx).
Rebid

/

----------
minimum, no support.
Cue-bid under 3NT-- singleton
or void.
3

/3

-----------
support in suit, forcing
Rebid

/

----
minimum
New suit------
singleton or void in suit bid
2NT/3NT-------- Natural
4NT--------------
Blackwood.
(3) Positive: 1

/1

/2

/2

*-- 8+ HCP, 5+ card suit
New suit*--------- 5+ card suit
New suit------------------ 4-card suit.
Rebid original
suit-------- 6+ card
suit, semi-solid for minors.
Raise--------------------
3+ card support.
Minimum no-trump------
5332 distribution.
Trump asking*--- 2

/2

/3

/3
1NT-- 8-10 HCP, balanced, no 5-card major suit.
2

*-- Stayman
2

/2

/2

/3

*--
shows a good suit.
2NT-- 11-13 HCP, balanced
3

-- Stayman
3

/3

/3

/4

*--
shows a good suit.
After interventions
Double--
Pass-- 0-4 HCP
other remain the same
At
1 level--
Pass------------
0-4 HCP
Suit------------
5-10 HCP, 5+ card suit
Jump in a suit--- 8-10 HCP,
6+-card suit
1NT------------
8-10 HCP, with a stopper
2NT------------11-13 HCP, with one or two stoppers
Double---------
5-8 HCP, no 5-card suit, negative
Cuebid*--------
9+ HCP, game-forcing
1NT--
Pass------------
0-4 HCP
Suit-------------
5-8 HCP, 5+ card suit
Double---------
5+ HCP
At 2 level--
Pass------------
0-4 HCP
Suit-------------
5-8 HCP, 5+ card suit
Double---------
5-8 HCP no 5+ card suit, negative double.
cue bid---------
9+ HCP
At 3 level--
Double--------- 5+ HCP, takeout
At
4 level –
pass------------ weak
hand
double*-------- takeout
After intervention to asking bids (P0D1):
Pass----------- 1 steps
Double-------- 2 step
Control asking bids
After trump-asking bids, any new suit bid by opener is asking
for holding in that suit.
1 step--- no control
2 steps-- Singleton or Kx (2nd
round control)
3 steps-- void or Ace (1st round
control)
4 steps-- AK or AQ (Two top controls)
Responses to 1
Open 1

with 11-15 HCP, garantee 3+ card

.
Pass--------- 0-7 HCP.
1

/1

*----- 8+ HCP, 4+ card suit, forcing one round. 1

denies 4-card

suit.
1

over 1

---- 4-card

suit, denies 4-card

suit.
1NT-----------
sign-off
2

*-----------
fourth-suit forcing, “do
something clever!”.
1NT------------ Balanced, denies 4-card support.
2

*-----------
new-minor forcing,
“do something clever!”.
2

----------- 6+ card or good 5-card

suit, no 4-card major.
2

----------- unbalanced, 5-4 in
minors, no 4-card major.
raise -------------- 4-card support.
11-13
HCP
double raise---- 4-card support. 14+
HCP
3

----------- 6+ card

suit,
no 4-card major.
14+HCP
3

----------- unbalanced,
at least 5-5 in minors, no 4-card major. 14+HCP
2

/2

*----- Inverted
minors, 11-15 HCP, 4+ card suit, forcing, responder denies a 4-card major.
Opener rebids:
2

----------- stopper in

, no stopper in

.
2

----------- stopper in

, no stopper in

.
2NT -------------
stopper in both majors.
2

/3

----------
no stopper in majors
3

----------- stopper in

, no stopper in

.
3

----------- stopper in

, no stopper in

.
3NT--------------- stopper in both majors.
3

----------- no stopper in majors
2

/2

------ weak jump
shifts. 5+ suit, non-forcing
2NT --------- 11-12 HCP, no 4-card major
3

----------- both minors, asking
the responder to decide 3

/3

/3NT.
3

----------- longer diamonds, asking
the responder to decide 3

/3NT.
3

----------- up to 10 HCP, preemptive; 5+-card support
for diamonds
3NT --------- 14-15 HCP, balanced.
After intervention
Double
Pass------------ 0-4
HCP, show later
New suit------
5-8 HCP
1NT ----------- 6-8 HCP,
balanced.
2-3
---------- less than 8 HCP, preempt,
4+-card support
Redouble----- 9+ HCP
Suite call up to 2
level:
Double ------- 8-10 HCP, other 4-card
major, negative
Suite call----- 5-card suit for major
2
/3
------ 6-11 HCP,
support in 
NT ------------ balanced,
stopper in opponent's suit
Responses to 1
/1
Open 1
/1
with 11-15
HCP, 5+ card suit. Open 1
denies 5 card
-suit.
Pass ------------
0-7 HCP, poor support.
2

/2

------------
constructive, 7-10 HCP, 3+card support.
3

/3

------------
11+ HCP, 4+-card support.
4

/4

------------
6-10 HCP, 5+card support.
1

* (over 1

)- 8-15 HCP,
4+ card suit
1NT ----------- 11-13 HCP, minimum
2

------------- 11-13 HCP, 6-card suit,
non-forcing
2

/2

------------
11-15 HCP, non-forcing, 4+ suit.
2

------------- 11-13 HCP, 4-card support
2NT ----------- 14-15 HCP, balanced, stoppers
in remaining two suits
New suit at 3 level- 14-15 HCP,
semi-forcing
3

------------
good 6-card suit, at least AQJxxx
2

/2

/2

*----- 11+ HCP, maybe 4 card minor suit while 2

is a 5+ card
suit
Rebid 2

/2

------
not necessarily a 6-card suit
Reverse in 2

------ 14-15 HCP,
forcing
New suit: 4+suit---
11-13 HCP
2NT --------------- 11-13 HCP, stoppers in remaining
two suits
3

/3

/3

---------
11-13 HCP, good support, non-forcing
Jump a new suit---- 14-15 HCP,
good support, control in suit
Jump original suit--- 14-15 HCP,
very good 6 card suit
3NT ----------- 15 HCP, stoppers in remaining
suits
1NT ---------------
8-10 HCP, balanced hand without support for opener's suit
pass: ----------- 11-13 HCP, no game.
2

/2

/2

-----------
lower ranking 5-card suit, 11-13 HCP
Rebids 2

/2

-------
6 card suit, sign off
Jump-rebids 3

/3

--
6 card solid suit (at least AKQxxx) 14-15 HCP
Jumps in second 5 card suit-- 14--15HCP
2NT ----------- 5-3-3-2 distribution. 14--15
HCP, invite to game.
2NT* ----------- Jacoby 2NT, game-forcing 13+ HCP
New suit ------ singleton
or void
Original
suit--- minimum, no singleton/void
Double Jump Shift*-- Splinter, game forcing, singleton or
void in suit to be bid, 4+ card support for opener, slam invitation.
4

/4

------ to play
New Suit ------ Cue-bid Ace, slam try.
3NT ----------- 14-15 HCP, to play
After intervention
Double (Meka) –
Pass ----------- 0-4
HCP or 9-10 HCP, show it later
Raise ---------- less
than 8 HCP, preemptive, 3+-card support.
New suit------ 5-8 HCP 5+-card
suit
1NT ----------- 6-8
HCP balanced
2NT ----------- Jacoby
2NT
Redouble*-- 12+ HCP, support in
opener’s suit
Suit Overcall--
Pass ----------- 0-7 HCP
Raise ---------- 6-10, 3+ support. law of
total
jump raise*-- 11+, 3+ support.
Double ------- 8-12 HCP, negative double
NT ------------
8-12 HCP, stopper in opponent’s
overcall suit
Cue-bid ------ 13+ HCP, singleton or
void in opponent’s suit, forcing.
Responses to 1NT Opening
Open 1NT with 13-15 HCP, balanced hands. Only clubs can
be 5 cards long.
2

------ 10+ HCP, Stayman.
2

------ Jacoby transfer to hearts
2

-------
Jacoby transfer to spades
2

------ Minor suit Stayman
New suit
after transfer*-- game forcing
2NT/Raise
--------------- invitational
3

/3

/3

/3

*-- game forcing
with good suits
4

------- Gerber. “Aces?”
4

/

--- Texas transfer
to 4

/

.
4NT----- 17-18 HCP, balanced, quantitative.
6NT----- 19-21 HCP, balanced.
5NT----- 22+ HCP, balanced, Grand Slam Force.
After intervention
Double
Pass -----------
weak, nowhere to escape
Redouble---- 12+ HCP
3

3

/3

/3

-
6+-card suit, invitational
other natural
Suit overcall
Double ------ Penalty
cue-bid:------12+
HCP
other natural
Responses to 2
2

opener holds 11-15 HCPs and either 5+
clubs with a 4-card major or 6+ clubs.
2

* ------ 11+ HCP, conventional and
forcing . Opener rebids:
2

-----------11-13 HCP,
4-card
suit
2

-----------11-13 HCP,
4-card
suit
2NT ----------11-13 HCP, 6322 balanced
hand, 6-card
suit, stoppers in two other suits.
3

* ----------- to request opener
to clarify stoppers. Opener's rebids show:
3

* -----------
and
suit
3

* -----------
and
suit
3NT*
----------
and
suit
3

----------- 11-13 HCP, 6-card

-suit, one other suit stopped.
3

* ----------- to request opener
to clarify stoppers. Opener's rebids show:
3

* -----------
suit
3

* -----------
suit
3NT*
----------
suit
3NT --------- 14-15 HCP, 6322 balanced
hand, 6-card good
suit.
3

-----------14-15 HCP,
4-card
suit
3

-----------14-15 HCP,
4-card
suit
3

/3

-----
Jump shift, 6+-card suit. sign off
3

/2

/2

*
natural, 4+, 8+ HCP
After intervention
Negative doubles through 3
Redouble -------10+ HCP
Cuebid ---------12+ HCP
Open 2
11+ HCP, 4414(single
)
Responses are:
2

/2

/3

----------
4+ 0-8 HCP
2NT----------------- balanced
9-13HCP
3

/3

/4

----------
4+ 9+ HCP
Responses to 2
/2
Opening 6--10 HCP
(1)
Responses to 2

:
2

/3

/3

*
------ 5+ card suit, force 14+ HCP
2NT*------------- asking
for other suit, force 14+ HCP
Raises in hearts----- preemptive
(2)
Responses to 2

:
2NT---------------
strong relay, asking for other suits 14+ HCP
3

/3

/3

-------
5+ card suit, force 14+ HCP
Raises in spades--- preemptiv
2NT : 21--23 HCP: balanced
stayman,
Jacoby,Texas
3NT-- sign off
Gambling 3NT
Opener begins with 3NT with a solid 8+ card minor suit.
Opener promises one outside stopper
. No void.
4

-- Modified
Stayman
Preemptive Opening Bids
3

/3

/3

/3

--
6-10 HCP, 7 card semi-solid suit.
New Suit ----------- forcing 1 round, 13+
HCP
NT------------------14+ invitenal
or sign off
Raises--------------- Pre-emptive
Competitive Bidding
Overcall
1 over 1-- 8+ HCP; 2 over 1-- 10+ HCP-- 5+ card suit.
Raise------------- 7-10 HCP, preemptive
Double Raise*----10+ 4+ support
cue-bid* --------- 9+
HCP
Jump in a suit-- weak, 6+ card suit
same as weak open bid
Michael's Cue-bids
14+ HCP, at least 5-5 in two
unbid suits
Unusual 2NT
11+ HCP, with at least 5-5
in 2 lowest unbid suits.
Competive and Double 1NT as natural NT
defend weak bid
Double ------13+ HCP, shortness in opener's suit except for
4

/4

/...
new suit------13+ HCP, 5+ card suit
NT---------- stop at open bid. 16+
4

/4

Double---16+ HCP, for penalty with
quick tricks
4

--
Double---16+ HCP, Penalty and 4+
Doubles
Takeout------------- over minor the takeout double usually promises
4 card suit in both majors, over opponent’s major opening promises 4+ card
in the other major.
Negative------------- through 3
Lightner-------------- Requests an unusual opening lead against opponent’s
slam contract.
Takeout or Penalty?-- Double is for penalty if at least
one partner has defined his shape.
published by xiaowei xu at 01/01/2003